There's an issue that i can't seem to solve with the hair particles. I have a mesh that I want it's bottom face to stick on the surface of another mesh. I've tried it on a flat surface and it seems to work just fine. But when I try it on a round surface it's giving me a totally different result. On a side note, I did check that the origin of the particle object is set to its original position.

Any thoughts?

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  • $\begingroup$ Why not use the particle system directly on the other mesh? $\endgroup$ – user1853 Jun 7 '18 at 5:05
  • $\begingroup$ I tried, It still doesn't work, I think it probably has to do with normals. $\endgroup$ – David Jun 7 '18 at 12:24

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