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Ok Im not sure whether this has been addressed specifically but I have some planet orbit rings that I need to rotate ON the axis, meaning they stay at an angle but rotate -

so far Ive parented the ring to an empty and am just rotating the empty which results in this (NOT good):

  1. enter image description here

  2. enter image description here

The tilt should always be more/less like #1 - how can I do this?

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    $\begingroup$ I think to achieve this, you need to change the transformation orientation from global to local $\endgroup$ Jun 7, 2018 at 0:47

1 Answer 1

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To achieve this particular rotation, you need to change the transformation orientation from global to local E.g.

Then if you press R to rotate and then Z twice, you will rotate the object on its local Z-axis. You don't have to have changed the transformation orientation to achieve this, it just help visualise the axis you're going to use

Final

Hope this helps.

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  • $\begingroup$ Sorry - did that but still waving around/ not going locally $\endgroup$
    – blue
    Jun 7, 2018 at 17:32
  • $\begingroup$ Try rotating it on other local axis apart from the Z $\endgroup$ Jun 7, 2018 at 21:17

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