I'm brand new to blender and have been searching for tutorials or help in "branching" a cylinder into two.

I'm working a small tree branch segment - I've started with a cylinder, added some loop cuts, added a small extrusion as a smaller branch, but now I want the end of the cylinder to split into two.

Here's a 2D example of what I'm after:

enter image description here

The closest help I can find is another post which mentions the pipe mesh plugin, but I already have my cylinder so I'm not sure this is the best approach.

There are plenty of L-joint pipe examples, but I don't want anything perpendicular, I want my one cylinder to branch into two.


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