I created a fluid simulation of boiling water in a pot. Now I am trying to create photo realistic steam in blender. I want to show the steam rising up from the pot. Here you can see what I had in mind (only a picture; I want an actual animation of course):

picture of pot with steam


I was trying to realize this using a smoke simulation. But due to the reason that I am new to this I ran into some problems. I was not able to change the color of the smoke to a seethrough white. I also tried to make the smoke look less dense, but I couldn't find any ways to do so.


Can someone tell me which settings I need to look into and what values to change them to? I attached my .blend file so you can check out what I got so far

.blend File

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    $\begingroup$ Read the Smoke simulation section on the manual: docs.blender.org/manual/en/dev/physics/smoke/… and the Volume section for cycles. To make the smoke less dense use a smaller value for the density in the smoke domain or use a multiply node to scale the density for the smoke domain's material. Smoke looks better if it is backlit and against a dark background, like in the reference image. $\endgroup$ – user1853 Jun 6 '18 at 22:58
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    $\begingroup$ In addition to what cegaton said, also make sure the color of the smoke is completely white. The way I like to do this is switch the color picker to HSV mode and type in 1 for the V slider. $\endgroup$ – lumpynose Jun 12 '18 at 21:46

this might help some PS i hope you have success https://www.youtube.com/watch?v=I2m9Re8N78I also try this node set up node setup


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