I'm trying to separate a mesh with armature animation into two by selecting vertices and press P in edit mode. But the separate mesh is all messed up and does not animate accordingly.

Is there any better and cleaner way to achieve that?

  • $\begingroup$ please use the edit link at the bottom of your question (i.sstatic.net/lXFuK.png) and add more information on how you set up your project. Add images that might help us understand your scene and settings. $\endgroup$
    – user1853
    Commented Jun 6, 2018 at 16:29
  • $\begingroup$ In object mode Alt + P on your mesh or go to Object > Parent > Clear Parent. $\endgroup$
    – Manik
    Commented May 31, 2021 at 15:32

1 Answer 1


I got it after few tries. Do as the following:

  1. Select your object and goto Edit Mode.
  2. Select vertices or faces you want to split.
  3. Press P and select "By Selection".

The mesh messed up in my case is due to changing action after splitting mesh into 2 objects. Strangely, if you change action while selecting a 3D object, the mesh will go hay-wired. To solve that, be sure you select armature/bones when changing action.


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