I'm doing a running track with painted lanes and numbers. It it easy to do base material itself (eg. sand or black rubber) using the principled shader and correct material setup and I have also png-texture with orange lanes with white stripes and numbers + alpha channel to broke uniform color. The problem is how to mix them together to make a realistic outcome?
I try to add the lane texture to "Subsurface Color" input but I'm not sure if this is the right way.
I would like to get something like this: