I modelled a shampoo and I put a label texture onto front face of it. When I'm rendering it the label texture is darker which is obvious to me because blender lights affect it. How can you make a texture like this not being affected by lights and just be there with stable colors all the time(the same colors when I'm opening the texture as image)? Node screenshots would be appreciated :)
1 Answer
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If you're using Cycles then I would go for Emission shader with IsCameraRay linked to it Strength. This will make it act as shadeless flat material that doesn't receive shadows and doesnt emit lighting.
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$\begingroup$ Yes, just plug the texture to the Colour of Emission $\endgroup$ Commented Jun 5, 2018 at 7:48