I've been trying to simulate a very natural boat water wash in blender, using dynamic paint and wetmap. but it just doesn't look natural. i've been searching online. and i found similar cases for different application.
this is a sample photo done by aaOcean Suite http://www.amaanakram.com/plugins-shaders/aaocean-suite/
firstly, i want to get my ocean to look as close as possible to this. i'm using bump textures, since my ocean is too big to use the ocean modifier. and i'm using texture coordinates to animate it. and it look like this.
and this is my material node for the ocean.
i want to make sharper waves that matches my reference photos.
and i'm interested to know how to create that wash, using blender material. my current node setup is something like this:
and the result are something like