0
$\begingroup$

Does Blender have any way of using custom units? Say I create a "unit" called depth and set it to equal 5mm. I set an object to have the dimensions (1 depth, 5 depth, 3 depth) which would equal (5mm, 25mm, 15mm). Then I change depth to equal 6mm. The object dimensions would change to (6mm, 30mm 18mm). Does blender have anything like that?

$\endgroup$
  • $\begingroup$ Drivers might take you part of the way, but Blender doesn't really have any procedural or editable objects, so unless you can do it all with modifiers you will probably have a hard time achieving this. $\endgroup$ – Duarte Farrajota Ramos Jun 4 '18 at 17:31
1
$\begingroup$

Blender only has 1 unitless unit: the Blender Unit.
You can't create any others, but that doesn't matter, since it does exactly what you want.

At first your BU equals 5mm. Enter 0.005 in the Unit Scale checkbox.

enter image description here

Switching between metric and None will you either Dimensions of (1, 5, 3) or (5mm, 25mm, 15mm).

Changing the translating to 1 BU = 6mm seems pretty straightforward. Simply entering the new value 0.006 produces dimensions of (6mm, 30mm 18mm).

enter image description here

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.