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I was trying to do a simple text warp effect in Photoshop and the built-in effects didn't give me the exact shape I wanted, so I decided to give it a shot in Blender. Blender's versatility allowed me to easily warp and scale the text, but the problem is that the text mesh I created had extremely poor topology which doesn't deform well. Ideally, I would like to have a very even quad topology.

I can create the desired topology manually using the steps shown in the image below:

a

This allows me to use proportional editing lattice or bend modifier and get a clean deformation. However, this is quite time-consuming, so I was wondering if there is a simple function that will allow me to get a result similar to that shown in step 3. but a bit more automated to save time and allow iteration if I need to change the text? Basically, I need something like the dynamesh remesh feature of zbrush that takes an input mesh and slices it into an even grid. Does this exist in Blender?

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  • $\begingroup$ Result on the bottom of screenshot can be achieved with Remesh modifier (if extruding text a bit outwards as Remesh doesn't work with infintely thin planes). However this geometry won't be good for any deformation such as Subsurf or alike $\endgroup$
    – Mr Zak
    Commented Jun 4, 2018 at 15:36
  • $\begingroup$ Thanks. I didn't realise that someone had already asked this question, and I also didn't try experimenting enough with remesh until after I posted the question. I will add another answer to the original question, as it seems worth mentioning that you can also use the solidfy modifier to keep the text editable. $\endgroup$
    – MrFlamey
    Commented Jun 5, 2018 at 2:10

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Didn't realize this was a duplicate.

To expand on MrZak's comment.

A similiar geometry can be created with the help of the Remesh modifier.

  1. Raise the Extrude property of the text to > 0.
  2. Add a remesh modifier. Uncheck Remove Disconnected Pieces. Raise the octree depth untill the result becomes acceptable.
  3. In the 3D view, press ⎇ AltC and choose convert to mesh. (You now have polygon geometry.)
  4. In edit mode, remove half of the text to make a flat solid again.

enter image description here

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    $\begingroup$ Great answer. Thank you for the gif. $\endgroup$ Commented Jun 6, 2020 at 23:37

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