I have a script that creates a bunch of object and I would like to rotate them around a global point
( (0, 0, 0) at the moment but I'll need to do this with different points). I was unable to find anything about rotating around a point.
Things to look at. 1) simple script
import bpy import math R = 10 start_pos = (R,0,0) ob = bpy.data.objects["Cube"] for frame_num in range(1,101): angle = 2*math.pi*frame_num/100.0 x = R*math.cos( angle) y = R*math.sin( angle) z = 0 bpy.context.scene.frame_set(frame_num) ob.location=(x,y,z) ob.keyframe_insert(data_path="location", index = -1)
2) place an empty at the point around which you wish to rotate, and make that parent --- see Olav3D's https://www.youtube.com/watch?v=nmLjYSmaW48
3) understand Euler rotations and their limitations
4) For 'Rolls Royce' rotation --- study quaternions.