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I'm trying to create a hair particle system on a sphere. Standard hair particles works exactly like I need, pointing at different directions opposite to the sphere center:

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But when I replace them with custom particles, the directions are wrong.

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How can I fix it?
Thank you in advance!

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1 Answer 1

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There may be a few issues:

  1. Make sure the origin is at the bottom of your particle object. LMB LMB on the bottom of the object, then press ⌃ Ctrl + ⌥ Alt + ⇧ Shift +C, then press origin to 3D cursor:

enter image description here

  1. The rotation of your objects looks off. In the hair emitter's particle settings under Render, check Rotation:

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Then, in the settings of the object being duplicated as hair, rotate the object until it looks correct. For me, it was XYZ 45/90/45, but it may be different for you:

enter image description here
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