I'm new here. For the past week I've been trying to replicate my town's fire engine in blender, and all is going well. When I finish I will import the model into a game called emergency 4. However, I had to make 2 UV maps for the model, one for the front half and one for the back half as I could not fit everything on one. The problem is that I don't know how to get both UV maps to show up in blender. If I select the first UV map then only the front half of the fire engine is textured, and if I select the second UV map then only the second half of the fire engine is textured. This is shown below. My question is how do I get both to be selected and show at the same time.
I believe thts a problem with the UV Map itself u probally need to remap and divide the seams cutting the truck in half first.