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I'm new here. For the past week I've been trying to replicate my town's fire engine in blender, and all is going well. When I finish I will import the model into a game called emergency 4. However, I had to make 2 UV maps for the model, one for the front half and one for the back half as I could not fit everything on one. The problem is that I don't know how to get both UV maps to show up in blender. If I select the first UV map then only the front half of the fire engine is textured, and if I select the second UV map then only the second half of the fire engine is textured. This is shown below. My question is how do I get both to be selected and show at the same time.

enter image description here enter image description here

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  • $\begingroup$ Have you clicked the "assign" button on both on your uv maps? $\endgroup$ – NASCAR Apr 15 at 3:41
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I believe thts a problem with the UV Map itself u probally need to remap and divide the seams cutting the truck in half first.

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You are using blender game engine and also after this project install the new version of blenderenter image description here

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    $\begingroup$ While this answer is not incorrect, it is lacking in explanation. Other users looking this up in the future would benefit from you actually telling why he should switch to another render engine. $\endgroup$ – Ben Apr 15 at 8:09
  • $\begingroup$ I agree with Ben here. One sentence is a comment but not an answer. Take a look at some of the top questions and answers, this is what Blender Stackexchange is all about. $\endgroup$ – metaphor_set Apr 15 at 12:18

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