I've created a bezier curve and made it a mesh but there's gotta be some problem because when i try to render it (both with cycles or moving it to Unreal Engine) there are a lot of "problematic" faces, and I don't know how to deal with this. As you can see by watching the wide faces (opposed to the very narrow one) there is a distortion causing the texture to be badly displayed both in Cycles render (it's all stretched) and in UE where it's all badly distorted and broken. It's an unwrap problem or the faces are somewhat badly generated from the bezier tool?
Edit: when unwrapping with a single seam what i get is this, and so the problem seems to be that the two faces which should be close and make the texture continuous are indeed distant