This question already has an answer here:
It does not seem to be a common issue so I must be doing something wrong..
I am using Blender for converting drawings made in Illustrator into meshes in order to import them as .fbx into Unreal engine.
The operation runs smooth.
Though, I noticed something strange on the drawings, that the strokes (their outlines) disappear when I import the SVG into Blender. Only filling colors stays. SVGs seems to be properly exported and show up well if I open them in a browser.
Does anyone has a clue on what I might be doing wrong? O.O