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This question already has an answer here:

It does not seem to be a common issue so I must be doing something wrong..

I am using Blender for converting drawings made in Illustrator into meshes in order to import them as .fbx into Unreal engine.

The operation runs smooth.

Though, I noticed something strange on the drawings, that the strokes (their outlines) disappear when I import the SVG into Blender. Only filling colors stays. SVGs seems to be properly exported and show up well if I open them in a browser.

Does anyone has a clue on what I might be doing wrong? O.O

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marked as duplicate by cegaton, Duarte Farrajota Ramos, Scott Milner, p2or, David Jun 4 '18 at 12:10

This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.

  • $\begingroup$ I don't think the svg importer supports anything other than the shape, which, once imported you can choose to fill as a 2D curve or do something else with the outline. $\endgroup$ – cegaton May 31 '18 at 18:31
  • $\begingroup$ Thank you cegaton, you confirm what I was suspecting. :/ It will be a bit of a hassle to work it out this way.. I figured I could simply use a high resolution .png mounted on a sprite in Unreal for achieving the effect I was looking for.. much simpler and effective! thank you for your answer! $\endgroup$ – Bertrand May 31 '18 at 19:34
  • $\begingroup$ Also see blender.stackexchange.com/questions/87253/… $\endgroup$ – Duarte Farrajota Ramos May 31 '18 at 22:50