Is there a way to redefine a spline/bezier object into segments of even length or to tile the spline into a number of segments. (like the "normalize spline" function in 3dmax) example video
Or to be more general: I would like to model a terrain from a height map using contour lines. My approach was to import a
.dxf, convert it to a mesh, then use the loft tool from the "loop tools" addon. But this doesn't work well because each segment has a different number of vertices (the result is often a "twisted" surface). Putting the "twist" option in a negative value didn't work; this only shifts the problem around the model.
So my questions are:
How do you model such a terrain (from the contour lines)? OR How do you redefine a spline in the way that I previously mentioned?