I try to UV map the standard cube created when starting Blender (v2.79).

I'm following a tutorial (https://www.youtube.com/watch?v=vbj4d5XL0NA), using Cycles and have made these seams.

enter image description here

The cube size is standard 2x2x2 but move a little in Z-direction.

When I try to UV map it I get the following result. enter image description here

Why do I get rectangles instead of squares? Is there some way to easily change it to squares?

This is the settings of the cube

enter image description here

Blender file

  • $\begingroup$ Apply scale, Object mode > Ctrl+A $\endgroup$ – Mr Zak May 30 '18 at 20:50
  • $\begingroup$ @MrZak no that did not solve the problem. Scale is 1.000 on all axis It still shows up as in the image above $\endgroup$ – RedSmolf May 31 '18 at 17:06
  • $\begingroup$ Scale before I applied was 1 and the same after. Did unwrap it after. Added the file now. Would be great to know what details you are looking for, but please go ahead and check the file $\endgroup$ – RedSmolf May 31 '18 at 19:52
  • $\begingroup$ By lacking details I meant that this situation is often got with uneven / unapplied scale, and if not then it's not even clear what could else cause that. In your file unwrap become non-stretched (as expected) after reunwrapping (pressing U again in viewport and then Unwrap or E in UV editor). So hard to tell what could be there $\endgroup$ – Mr Zak May 31 '18 at 20:01
  • $\begingroup$ Select the whole cube in edit mode, press U and select reset from the menu. Then go to object mode and press Ctrl+A and select apply scale. $\endgroup$ – AshKB Aug 11 '18 at 0:44

enter image description here

Maybe changing the UV unwrap Method might help?


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