I have a transparent bubble texture that I got from google and I placed it on a part. I set the alpha to 0, made sure my shading setting is on GLNL like a youtube video instructed me to, but I only get my desired result when its being selected. If anyone knows how to fix this please help as soon as possible.
The first picture is my desired result which is when its selected, the second picture is the result I get, and third picture is the texture I used.