2
$\begingroup$

I have plane with 200x100 loopcuts, when I export glb the size of the file is around 2MB than I again sub divided the mesh couple of times and now binary file is around 8MB.

How can I use more number of loop-cuts and still maintain the file size smaller?

I am using latest version of glTF exporter and blender.

$\endgroup$
2
$\begingroup$

If your goal is a smooth appearance, you can use smooth normals to give the effect of a smooth surface with fewer loopcuts. If you are sure you need the loopcuts, your options are:

  • Disable export of normals, tangents, UVs, and any other per-vertex data you aren't using in the exporter settings.
  • The glTF format supports compression, but you'll have to apply it to the model after exporting from Blender. Use glTF-Pipeline to compress the model with the -d flag and you should see a file size reduction of 90-95% for models that contain primarily geometry.
| improve this answer | |
$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.