Hi i can do this with single command in Modo, but hard to find the sama function in Blender. Can anyone help ? pls see the attachment , i have 8 vertices and i want to merge so the adjacent vertex will blend together , to say to become 4 vertices. The mege vertex in blender will merge them all together become 1 single vertex. Or i have to do it for every 2 vertices and repeat the same process. Look, this is just the simple example. We may easily fix this using other method like dissolving edges etc. So here's the real case : I have a head model which is very high detail polygon. There's imperfections of previous edit , so there's some vertices which is look like single vertex but if i zoom it really close , i found 2vertices (also can be 3 or more) that are really close to each other . The problem is it happen sporadically randomly spread acrross the model. I can't inspect one by one as it's hundreds of poly.
So in modo i have a very handy tool that can fix this in single click. WHere it scan the overall model and find each the adjacent 2 or more vertices (at the treshold we can set ) and blend them. And repeat the process automatically until all vertices is fixed.