1
$\begingroup$

i have this node setup acting as the displacement, what i would like to do is add a texture or a colour only where the displacement is being added on the object, i would like to make molten like cracks but i cant find the way to apply that colour only on the cracksenter image description here

mesh and node setup

$\endgroup$
3
$\begingroup$

You can just add in a mix node, another principled shader and a color ramp.

enter image description here

Create a 2nd principled shader (this will be your lava).

Connect it with a mix shader, use a color ramp and have your displacement nodes connect to it.

Then on your color ramp adjust the flags to your liking.

$\endgroup$
  • 1
    $\begingroup$ oh this is gold, thanks a lot pal, i was trying to make a mix color of 2 textures and use the displace node setup as the fac input, that didnt work but this works like a charm <3 $\endgroup$ – Yasef May 29 '18 at 23:45

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.