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I have made a model mesh of a robot type with resricted rotations on speparate object parts.

So there are constraits ie thigh child of hip with Thigh Y and Z rotation locked ZYX Euler. (see pic)enter image description here

It is not compleat but was moving ok so i started to rig and then parent mesh to the bones.

I was following this link as a base for the animation.

https://www.youtube.com/watch?v=W4TkA5P5Qes

Now in pose mode some of the mesh objects do not stay fixed to the bones.(see pic)enter image description here

This is my firt attempt at 3D modeling and animation so i may have got a bit too ambitious and hopefully just made a simple mistake.

Thanks for any help

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1 Answer 1

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I seem to hava partialy solved the problem be deleting all the constrains on all the objects but am still having some trouble with a few of the objects that have been copied and are keeping their bone constaints and have mesh parts duplicated seperately

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