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Is 512x512 a too small for a character in unity? what size texture would be good for a main character in unity? i know that the texture can go up to really high like 8000 but what a reasonable decently detailed that wont make the game sluggish or take up to many resources. 1024? 2048? whats the goldilocks number? thanks!

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    $\begingroup$ Hi. Please only ask one question at a time. You are welcome to ask as many questions as you need to, but as separate posts. I suggest taking the tour and familiarising yourself with the site by visiting the help centre. $\endgroup$ May 28, 2018 at 0:42
  • $\begingroup$ I didnt know that. I thhought it would be like reddit and I needed a certain amount of points. So instead I tried to compress my questions into 1 page. Can people still answer the questions as they are pretty much related to one thing I am trying to do. Thanks $\endgroup$
    – Gooby
    May 28, 2018 at 0:51
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    $\begingroup$ They may be related, and you can reference your previous questions when asking new ones, but they should still be separate. $\endgroup$ May 28, 2018 at 1:04
  • $\begingroup$ Yessir! :) i will do that $\endgroup$
    – Gooby
    May 28, 2018 at 1:34
  • $\begingroup$ Perhaps something in the node editor could help you? Try looking on yt for a nodes tutorial. I haven't done nodes much, so sorry if I am a little vague. I liked to lie idea of separating each body bart, perhaps that will work! $\endgroup$
    – BoyOfAwe
    May 28, 2018 at 2:52

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