0
$\begingroup$

I'm following a YouTube tutorial on UV unwrapping the image of a mouth onto a character ( https://www.youtube.com/watch?v=5NlvgMYZgaY ), and although I've followed all the steps, several times, to a T, I cannot get the mouth image to show up on the character. I've included the blend file for your convenience. Could you please help me understand why this is not working?

Steps that I took:

  1. Mark the seam.
  2. Unwrap the faces.
  3. Open the png mouth image.
  4. Create a new material that is a copy of the material used for the body.
  5. Add an image texture to that material.
  6. Assign the new material. When I use the file that he provides to go along with, the results are as expected. But when I do the same thing to my file, I do not get the same results.

Please, if you could take some time to help me I would very much appreciate it. Thank you.

Here is a copy of my file: https://drive.google.com/open?id=1JxxWnnUfpxqWwv0Fo_5trLo4L7luAJq-

A copy of his file:

The png file used for unwrapping: PNG file used for UV Unwrapping

UV Unwrapping problem - Image not showing up

$\endgroup$
2
  • 1
    $\begingroup$ Did you assign the material to the faces of the object? Also, materials do not show in solid shading, use material or rendered shading... See: docs.blender.org/manual/en/dev/editors/3dview/properties/… $\endgroup$
    – user1853
    May 27 '18 at 23:32
  • $\begingroup$ I'm such a dummy! I was in the solid shading the whole time! I forget these little things some times. It's all a lot to take in, keep track of and remember. That was it. Thank you! $\endgroup$ May 28 '18 at 4:28
0
$\begingroup$

Materials do not show in solid shading.

Switch to material or rendered shading.

enter image description here

Bounding Box.

Only shows rectangular boxes that outline an object’s size and shape.

Wireframe

Objects appear as a mesh of lines representing the edges of faces and surfaces.

Solid

The default drawing mode using solid colored surfaces and simple lighting.

Textured

Shows meshes with an image applied using the mesh’s active UV Map. For Cycles materials, the image is the last one selected in the Node Editor. For other render engines, the UV Map’s applied face texture will be shown.

Material

A fast approximation of the applied material.

Rendered

An accurate representation using the selected Render Engine and lit with the visible scene lights.

For more info please refer to the blender manual:

https://docs.blender.org/manual/en/dev/editors/3dview/properties/shading.html

$\endgroup$
0
$\begingroup$

Have you possibly tried applying the texture to the material AND texture tab? How about with the same texture? One way to make sure you have the right texture is to, instead of reopening a file, just select the same file by clicking the arrow next to it. Hope this helps, sorry for not being a teensy bit more specific.

$\endgroup$

Not the answer you're looking for? Browse other questions tagged or ask your own question.