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Blender Cycles Diffuese Material - Why it stays so light? I can't figure out how to get id darker!

Thanks, Manolo

enter image description here

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  • $\begingroup$ Rela - ted. $\endgroup$ – Leander May 27 '18 at 11:59
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Here's a scene with a light that is set at a low intensity:

enter image description here

Here's the same scene with a brighter light:

enter image description here

Here's the same scene with a much brighter light:

enter image description here

Cycles uses lights that try to resemble how light works in the real world: The brighter the source, the more light that will be reflected by the object, making it brighter.

The "color" of a diffuse object thus depends on the light it reflects.

Other factors that might be affecting your scene:

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You should be aware Point/Spot/Area lamp, with the same strength and world color nodes values, makes the object darker either. In this case you need much higher lamp Strength value to make it brighter. My experience shows Hemi/Sun lamps with strength 3 work fine

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