i'm quite new to blender.

I'm making some animations and i would like to reproduce this effect

Not only for the tongue,any part of the body ( hand/foot/derrière/chest )

To resume ,a character pressing against invisible screen facing the camera with this " collission " effect for any part of the body touching that invisible screen.

(i have not found anything about rigged characters and collisions for animation )


This is not a simulation but a similar effect can be obtained very simply with a shrinkwrap modifier:

enter image description here

Set the modifier to "Project" and "Outside" (if orientation faces the model / normal of it pointing to the monkey).

Axis the one of the glass normal. Direction: positive. Cull face is not needed.

I've added a subdivison after it to curve a bit vertices that are stretched by the glass.

enter image description here

  • 2
    $\begingroup$ 8 times against the wall that hard leads in a concussion for sure. Awww, poor suzanne :D $\endgroup$
    – p2or
    Feb 2 '20 at 13:37
  • 1
    $\begingroup$ "Sometimes you just feel like you're beating your head against a brick wall." $\endgroup$
    – batFINGER
    Feb 2 '20 at 13:45

Why not just...make an invisible wall?

  • Add a plane object and position it appropriately.
  • Give it a transparent shader. (If you're using Cycles, you can use a Transparent BSDF with a white color.)
  • Add physics to make it affect other objects.

And that should be all it takes!

  • $\begingroup$ Because as i said i have not found anything that work for rigged characters,specially about physics $\endgroup$
    – Mai Sasaki
    May 27 '18 at 2:14
  • $\begingroup$ Hm. Does anyone know if softbody physics works on rigged objects? $\endgroup$
    – SilverWolf
    May 27 '18 at 12:44

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.