So this is probably a simple solve and most likely due to me adding a setting that I shouldn't have.

So for all of my other animations I have done, I render each step as a PNG image and then use the Image Sequencer to render the final animation, and it works well. But this time around, all of the rendered images are not saved as PNGs but rather saved without a file type but can still be opened via Chrome.

Any ideas how I can get Blender to save these renders as a PNG?

Specs: GeForce GTX 1060 3GB, Windows 10, intel i7, 8GB RAM, Blender 2.79

enter image description here

  • $\begingroup$ The files are not garbage, because they can be opened. So they have a type. But it's still possible they have no file name extension. Just in case they do, but you can't see it... have you checked View > File Name Extensions, in your Windows file browser? $\endgroup$
    – Robin Betts
    Commented May 26, 2018 at 18:38

2 Answers 2


In the Render panel in Input, check "File extensions"

(They are saved without a file extension, which is not the same as a file type.)

enter image description here

enter image description here

  • $\begingroup$ This is so stupid that this isn't the default. $\endgroup$ Commented Nov 21, 2022 at 13:40
  • $\begingroup$ This IS the default (at least in 3.x) $\endgroup$
    – thibsert
    Commented Nov 21, 2022 at 20:23
  • $\begingroup$ Was not for me when I ran into this yesterday. $\endgroup$ Commented Nov 22, 2022 at 14:04

I realized that the file extension was not ticked... So I checked File Extensions checbox in the Render tab > Output panel and now rendered images are saved with extension.


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