I've been designing a 3D intro where a logo, split up into 64 squares, comes out of the bottom smoothly. I used an online tool to split up my logo into 64 squares. For example,

top-left corner is the top left corner piece. I added this as a texture and made a material, but for some unknown reason, it displays like this:


If anyone knows how to fix this, it would be greatly appreciated. Thanks


1 Answer 1


Never mind, I figured it out. Under the Mapping submenu in the Texture pane, the Coordinates need to be set to Generated. It then appears normally, like this:

enter image description here

Hope this helps.


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