I made this object with hair particles in the Z direction, but I only need the hair that's above the gray plane I can't seem to figure out a way to do it.
I need everything under that plane to be cut off.
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Sign up to join this communityI made this object with hair particles in the Z direction, but I only need the hair that's above the gray plane I can't seem to figure out a way to do it.
I need everything under that plane to be cut off.
Now from Modifiers hit Convert
This will convert hair into a mesh
Now keep whatever you want, and delete whatever you don't need.
EDITED: To make it a little more controlled..
In these steps I gave thickness to "only-edges-mesh", because Hair by default are paths. converted into mesh by applying the modifier.
Pressed "E" to extrude and pressed "Y" to lock extrude only into "Y" direction. .. see these are no cubic hair.
in this image..I am modifying with "Boolean"