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So I'm making a third person game, and I want to have the right hand follow the camera when aiming. How could I make this happen? Any suggestions are appreciated, thanks.

Edit: Okay, I'll be more specific. I want the whole arm (the hand was a bad choice of words, I guess) to follow the camera in a way similar to that of most third person games that are out there now. (For example, Just Cause 2.) I tried the "Child Of" constraint, and it both made the hand very small and didn't change the movement of the hand whatsoever. There is an animation playing as this happens.

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    $\begingroup$ Make the hand a child of the camera. A child of constraint will allow you to turn this on/of as desired. $\endgroup$
    – sambler
    Jun 3, 2014 at 9:50

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It really depends on how you are controlling your character and camera; there are many different methods (ie. camera actuator, edit object actuator -> mode: track to)

The way I would go about setting up controls like Just Cause 2 (shooting) is to add an empty for the location of the camera behind the character, and another empty (or object) for a reciticle and when holding down an "aiming" button move the camera to the location of the empty and "track to" the reciticle with both the camera and the arm/gun. And make the mouse control the reciticle.

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