1
$\begingroup$

I have a model, and this is the result after unwrap: enter image description here

It seems fine but look at this, I selected UV of one of the wheel: enter image description here

As you can see that each island located too far and it's make me really hard to painting.

If I unwrap those mesh one by one, texture scales doesn't fit at all.

Is there a way to make them stay together by each mesh automatically?

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.