Is it possible the toon material and specular from the blender internal render engine to be rendered in the cycles render engine by using render layers?
closed as unclear what you're asking by gandalf3♦, Qwertie, CoDEmanX, David♦, Polosson Jun 3 '14 at 13:06
Please clarify your specific problem or add additional details to highlight exactly what you need. As it's currently written, it’s hard to tell exactly what you're asking. See the How to Ask page for help clarifying this question. If this question can be reworded to fit the rules in the help center, please edit the question.
Blender internal and cycles are completely separate rendering engines, only the object surface data can be shared between them. Each render engine uses incompatible material data.
To combine the two render engines you can render an image from each engine and composite the two results together. You can either do this manually by saving one or both of the results to file and inputting the files in the compositor or 2d graphics application. Or you can have two scenes, one using blender internal and one using cycles that can both be input into the compositor.
BlenderCookie has a tutorial explaining this in more detail.