I was wondering if there is an easy way to create a gap between objects.

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In this scenario I have 4 different objects so an array modifier will not work. But I want to create a gap between then that has an exact amount for all the gaps.

Now I can eyeball it, I can wiggle with the Location properties or I can create a spacer object and use the snap tool to do it. All of these workflows feel a bit extra and will not work on larger scenes.

Is there a easier way to accomplish this?

  • $\begingroup$ If you duplicate the original object using shift d and then move it to your desired location, you can then use shift r to repeat the duplication as many times as you desire. $\endgroup$ – masterj2001 May 24 '18 at 22:51
  • $\begingroup$ It are different objects though, else the array modifier would be the best way to accomplice it. $\endgroup$ – S.Visser May 24 '18 at 22:55
  • 2
    $\begingroup$ just to clarify... accomplish and accomplice are two different things... $\endgroup$ – user1853 May 25 '18 at 0:14

assuming that you want to create a vertical gap between objects, and their origins are in the center of geometry, you can use this script to do it, it aligns the objects and creates a vertical gab between them:

import bpy
#Change gab
gab = 1
objs = bpy.context.selected_objects
box = []
for i in range(len(objs)):
    objs[i].location = (0,0,0)
    if (i == 0):
        box[0] = box[0]/2
        objs[i].location[2] = (sum(box[:i])+objs[i].dimensions[2]/2)+gab*i
  • 1
    $\begingroup$ Works like a charm! $\endgroup$ – S.Visser May 25 '18 at 3:06

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