After importing objects from 3DS Max (via fbx), I have a scene with
- 60M tris, 40M faces
- 4K objects (of which many empties, some without any children)
- Around 2.5 gig, without any textures
- Quite a few linked objects (i.e. repeating structures)
There are no subdivisions or other modifiers active, and adding / editing / navigating are all quite responsive. However, Undo, Merging objects and especially Deleting objects is incredibly slow. For example: now I've been waiting 20 minutes for the scene to delete 150 objects!
What am I doing wrong? How could I improve this situation?
I understand that undo will remain slow because of the file size.. It's mainly the deleting and merging that is annoying me.