Ben Simonds has an addon (based off work by Bassam Kurdali) that can animate text in a variety of ways. The script is available at github. There is also a short example video of what is possible.
Bassam's original script of a simple typewriter effect is somewhat simpler -
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# <pep8-80 compliant>
import bpy
from bpy.app.handlers import persistent
bl_info = {
'name': 'Typewriter Text',
'author': 'Bassam Kurdali',
'version': (0, 1),
'blender': (2, 65, 0),
'location': 'Properties Editor, Text Context',
'description': 'Typewriter Text effect',
'url': 'http://urchn.org',
'category': 'Text'}
"""
Typewriter Text Animation For Font Objects
"""
def uptext(text):
'''
slice the source text up to the character_count
'''
source = text.source_text
if source in bpy.data.texts:
text.body = bpy.data.texts[source].as_string()[:text.character_count]
else:
text.body = source[:text.character_count]
@persistent
def typewriter_text_update_frame(scene):
'''
sadly we need this for frame change updating
'''
for text in scene.objects:
if text.type == 'FONT' and text.data.use_animated_text:
uptext(text.data)
def update_func(self, context):
'''
updates when changing the value
'''
uptext(self)
class TEXT_PT_Typewriter(bpy.types.Panel):
'''
Typewriter Effect Panel
'''
bl_label = "Typewriter Effect"
bl_idname = "TEXT_PT_Typewriter"
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = 'data'
@classmethod
def poll(cls, context):
return context.active_object and context.active_object.type == 'FONT'
def draw_header(self, context):
text = context.active_object.data
layout = self.layout
layout.prop(text, 'use_animated_text', text="")
def draw(self, context):
st = context.space_data
text = context.active_object.data
layout = self.layout
layout.prop(text,'character_count')
layout.prop(text,'source_text')
def register():
'''
addon registration function
'''
# create properties
bpy.types.TextCurve.character_count = bpy.props.IntProperty(
name="character_count",update=update_func, min=0, options={'ANIMATABLE'})
bpy.types.TextCurve.backup_text = bpy.props.StringProperty(
name="backup_text")
bpy.types.TextCurve.use_animated_text = bpy.props.BoolProperty(
name="use_animated_text", default=False)
bpy.types.TextCurve.source_text = bpy.props.StringProperty(
name="source_text")
# register the module:
bpy.utils.register_module(__name__)
# add the frame change handler
bpy.app.handlers.frame_change_post.append(typewriter_text_update_frame)
def unregister():
'''
addon unregistration function
'''
# remove the frame change handler
bpy.app.handlers.frame_change_post.remove(typewriter_text_update_frame)
# remove the properties
# XXX but how???
# remove the panel
bpy.utils.unregister_module(__name__)
if __name__ == "__main__":
register()