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I have one character with his face rigged and I want create shape keys from posing bones of his face, I'm trying to do this with the armature modifier but when I make clic in Apply as shape key, this create the shape key but my armature unlink of my mesh, so I copied the modifier before apply as shape key, but the pose doesnt back to original pose. Is there another method to do this or what I'm doing wrong?

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If I understand your will, you should: - 1) set the pose you want - 2) In the armature modifier apply as shape key - 3) in pose mode select all bones and reset all transforms (Alt G, Alt R, Alt S) - 4) add an armature modifier to your mesh - 5) select the mesh as "object" of the new armature modifier

In this way you will have the mesh controlled by the armature and a shape key which will reflect the pose you set in point 1)

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