I have one character with his face rigged and I want create shape keys from posing bones of his face, I'm trying to do this with the armature modifier but when I make clic in Apply as shape key, this create the shape key but my armature unlink of my mesh, so I copied the modifier before apply as shape key, but the pose doesnt back to original pose. Is there another method to do this or what I'm doing wrong?
- Set the pose you want
- In the armature modifier save as shape key (previous versions of Blender require apply followed by recreation of the modifier).
- Go to the object data tab and rename the new shape key (it will be named after your armature).
In this way you will have the mesh controlled by the armature and a shape key which will reflect the pose you set in point 1)