As a summery I used a preexisting model removed it's rig as it does'nt satisfy the requirements, and used a basic human rig in rigify and generated the version as in file.But right now i am stuck in moving the model as my mesh isn't moving with the joint motions.Anyone have idea of where I might have gone wrong?

Blender File: https://drive.google.com/file/d/1NT1oiu2R7IW5UBJFVDuPxx07A88AaQoR/view?usp=sharing

enter image description here


1 Answer 1


Well fixed the error,the mesh wasn't selected with the joints, if anyone else come to this point,

After generating the rig as above follow the following steps, Hide up the additional rigging stuff by H select the bone structure, you can find it in the layers in the display menu Ctrl + Z to get wireframe of the model select the mesh then the joint structure (Use shift) Then apply automatic weights (setting joint structure as the parent)

For more info follow this tutorial: https://www.youtube.com/watch?v=dYiAd_08-0k


You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .