I received a 3D character model as a .obj file and as a .fbx file (with animation).
The imported .fbx file is about 1.5 Blender Units high, as expected.
The .obj file (containing the unrigged character) is 150 Blender Units high. When I try to scale the model down, I end up having issues that make it either impossible to navigate or hard to find. Even if I keep my eye on the model and zoom in, the viewport always seem to be looking past the model's shoulder, making rigging it at that size troublesome.
I don't have screenshots at the moment, so I'm hoping someone has run into a similar problem based on my description. Is there a way to import a .obj file so that it's small enough to fit on the usual Blender grid? Or after I scale it down, is there a way to reset the viewport to navigate around this object?
*If screenshots are needed, I'll see what I can do to upload. For now, here are the two files mentioned. Maybe these will help in recreating the problem I'm experiencing.
.obj file - https://ufile.io/wi90r
.fbx idle file - https://ufile.io/mif1u