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I have material which is attached to my object and it is seen normally when i am in object mode/mateiral

But when i go into render mode i get object without material:

As you can see also in material preview it is gray.

It is cycles render.

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    $\begingroup$ Node setup is incorrect, use MixRGB instead of Mix shader. Green and yellow sockets are incompatible $\endgroup$ – Serge L May 20 '18 at 18:42
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You can't use a mix shader node to mix RGB (image or texture) information.

enter image description here

Use a Color>MixRGB node instead.

enter image description here

You shouldn't mix data types when connecting nodes. Green goes with green, yellow with yellow and so on.

read:

What is the meaning of the color of the node sockets in the node editor?

and

Cycles - (Shader) Nodes - inputs outputs - What are the exact data types?

and

https://docs.blender.org/manual/en/dev/editors/node_editor/nodes/parts.html

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