I'm working on a humanoid character with a rig setup like shown here
When I attach the mesh model to the armature rig (I choose the mesh first, then the armature, and choose armature deform with automatic weight), the left side of the mesh by the characters hip gets pushed in towards her center. Like here
I think maybe the problem has something to do with using the X-mirror Mesh Option because it actually worked at one time, it was when I made all the bones symmetrical it seemed to break my model ...