0
$\begingroup$

I'm trying to make Convex collision for terrain, and I cant seem to get it correct.

I want to keep low datablocks if possible but I'd also like it to be very accurate. I've tried using VHACD to make the convex hulls but it wasn't very accurate and took a very long time. Especially since I have to put the convex hulls in a group for the program I'm using for these hulls to recognize.

Any way to make it?

$\endgroup$
  • $\begingroup$ If I understand what you're asking, it and like the best thing to do would be to set the collision type to 'mesh', by to have a relatively low poly-count on the terrain mesh. Why do you need to use a convex Hull? $\endgroup$ – Dr. Farquaad May 20 '18 at 3:50
  • 1
    $\begingroup$ I have to use a convex hull because the engine I use only recognizes convex as collision. I'd like to keep a low poly count but I wouldn't mind it too much if its not too high. $\endgroup$ – CrazyBooze May 21 '18 at 1:24
  • $\begingroup$ Still need help? Any help would be appreciated. $\endgroup$ – CrazyBooze May 30 '18 at 0:08
  • $\begingroup$ I'm sorry dude, I got nothing 😐 $\endgroup$ – Dr. Farquaad May 31 '18 at 4:24

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.