I'm trying to make Convex collision for terrain, and I cant seem to get it correct.
I want to keep low datablocks if possible but I'd also like it to be very accurate. I've tried using VHACD to make the convex hulls but it wasn't very accurate and took a very long time. Especially since I have to put the convex hulls in a group for the program I'm using for these hulls to recognize.
Any way to make it?