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I want to connect a curve with a plane as shown in the image. Actually I'm making a fancy chessboard and i want to make it's base. I've tried bridging edge loops and selecting respective vertices & adding face (it works but not proper shading as shown in images).

So can anyone please suggest some another method?

edit mode object mode wireframe

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2 Answers 2

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If I understood you correctly, You want this :

final result

I would do the following :

Start from your "curved planes gird" : enter image description here

Make sure every "curved plane" is merged with his neighbors by selecting everything with A → open the "Specials" menu with W and clicking "Remove Doubles". enter image description here

Then, hold Alt and click on an border edge of the "gird" in order to select the whole contour : enter image description here

Extrude down this edge loop by pressing E and Z to constraint the extrusion on the Z axis. Click to confirm the action.

Make the extruded loop perfectly plane via a "zero scale" on z-axis: S + Z + Numpad 0 and click to confirm.

Then fill the bottom face, either via F, or via CtrlF → Gird Fill which may allow you to make a correct topology.

enter image description here

In addition, I would make a shade smooth, then turn on the "Auto Smooth" in the Object Data area : enter image description here

This will make the whole object look smooth while keeping the sharp edges like they're supposed to look like.

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  • $\begingroup$ Thank you very much. This helped a lot. By the way did you made this video or it's available on the internet somewhere? Just curious.... $\endgroup$
    – AshKB
    May 19, 2018 at 18:24
  • $\begingroup$ @AshutoshBudhdeo read What is the process for creating gifs for questions and answers? $\endgroup$
    – user1853
    May 19, 2018 at 19:02
  • $\begingroup$ I made them myself, there are plenty softwares to do that. I usually use ShareX or Screen to Gif. $\endgroup$
    – L0Lock
    May 20, 2018 at 19:45
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1.Add a NURBS surface and use Alt C > to mesh in object mode; 2. Extrude vertices, join them with edges and make faces; 3. Use Array to make the board.

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