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I'm new to blender so cut me some slack but when it comes to rendering glass I always get black noise on the rendered glass. This doesn't affect other materials so i'm confused on what i'm doing wrong. Please help me.

Heres what i got[![][1]]2

enter image description here

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  • 2
    $\begingroup$ try increasing your transmission samples $\endgroup$ – Jaroslav Jerryno Novotny May 19 '18 at 9:36
  • $\begingroup$ Upped transmission to 6, the noise is reduced but its still there, anyway to get rid of it completely? $\endgroup$ – Matt Yang May 20 '18 at 3:14

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