I want to make a ground and add a grass texture to every single face(I already subdivided it). If i apply the texture it goes over the whole plain but I want the texture for every face
Either uv map individual parts to tiles within your texture or create several materials, select your faces and then click the "assign" button under the objects material list.
Uv mapping :
$\begingroup$ sorry, understood now $\endgroup$– JetMay 19, 2018 at 7:46
$\begingroup$ You shouldn't use destructive operations if you haven't even started doing proper uv mapping/assigning. You have to select your faces or else try uv project modifier . Alternatively you could do a top down uv projection and look into splatmaps instead. $\endgroup$– SidarMay 19, 2018 at 7:49