When I bake a 32-bit displacement map, it has these annoying black dots or black pixels in it:
How do I get rid of these?
When I bake a 32-bit displacement map, it has these annoying black dots or black pixels in it:
How do I get rid of these?
In Blender, use compositor's despeckle node to get rid of those. The threshold setting is very important, this should do:
Then save the image as OpenEXR.