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When I bake a 32-bit displacement map, it has these annoying black dots or black pixels in it:

example of the black specks

How do I get rid of these?

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    $\begingroup$ But...why does that happen? $\endgroup$ – nneonneo May 18 '18 at 1:49
  • $\begingroup$ nneonneo - I sure would like to know, too :) $\endgroup$ – Manu Järvinen May 21 '18 at 11:01
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In Blender, use compositor's despeckle node to get rid of those. The threshold setting is very important, this should do:

enter image description here

Then save the image as OpenEXR.

enter image description here

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