I have animation of displacement modifier with hair particle system with objects (tangent-normal, one object per vertex)... I try to create something as waving chain grid ... everything working pretty nice only one thing not.
For example, If i start on frame 20 and refresh base mesh (double tab) all objects imediatelly are aligned on base mesh normals and its nice and wavy but its stuck in this position during animation, only make move up and down (as displacement change)... I imagine, it should copying normals of base mesh, frame per frame, and make smooth wavy movement. It is possible?