I've seen in Blender Docs that there are some of the procedural textures in Blender like Voroni/Clouds/Noise etc.
I've seen Substance Designer which is a good alternative to create textures for game assets/rendering. I wanted to ask if it's also possible to recreate Materials/Textures in Blender like Substance Designer?
I want to create a rock material like here -
with heavy Bump Detailing like here -
Substance Designer just mixes textures/noises/patterns to generate materials, which I think is also possible in Blender.
There are many tutorials to create a procedural rock over the internet, even one by Andrew Price, but they are of no use here, because I want to create a rock surface (not entire rock using Blender)
From Rock Surface, I mean to create Displacement, Albedo and Normal Map which is fully procedural to create a rock which looks like the 1st image above
The first image of the Rock is what I want to recreate using Displacement, Albedo, and Normal Map
Other tutorials/blogs/ Videos are not helping me because they are not the type of rock which I want to create. Also, they show how to make a rock using Displacement Map. I want the recreation of Displacement/Normal/Albedo map, both three, not only just creation of Rock!
What do I want to create? not a rock, but a rock material, because rock material can be used to create more and more shapes and sizes of rock with different Maps
- What type of rock I want to create? this type -
not this -
Can anyone show me a way to do this and please share the .blend file with the community?
Thanks :)
Ps - if you need any additional info or have any doubts regarding questions, just comment, I'll edit and provide additional info.
There are a lot of time lapse videos by designer which you can also use as reference while answering the question.