I am working on a school research project and hence I cannot share the blender file (confidentiality BS). I am getting strange lines in the render where there are stacked "glass" tiles. This occurs only in the final render and not in the preview render. I have tried the following but to no avail:
- Increasing spacing in between (the tiles are not touching each other)
- Increase light rays
- Smooth Shade Toggle and Edge Split Toggle
- Toggling Caustics
- Changed Material from Glass to Principled shader
Blender File: https://drive.google.com/open?id=1OERauRJs8S7BAYAZq7S64UlmmxdvrcSL
Final Render (500 samples)
Preview Render (32 samples)
Final Render (1000 Samples)
Preview Render (1000 samples)