This question already has an answer here:
For creating my simple mesh, I need to outline it first with vertices and edges, and then fill in the polygons.
I am struggling to do simple things that should be the basics and foundations of 3d modeling in blender.
I want to be able to
- extrude a vertex to a given length or until it intersects with something
- or, create a vertex at the intersection of two freestanding edges
- or, snap/use the knife tool on freestanding vertices/edges
What in the world is blender's paradigm? I imagine professionals being very precise and efficient in their workflow, but these tools do not lend themselves to what I had in mind.
Why do I feel like I am being punished for trying to think logically? How is creating vertices an oversight in the design of this software?
EDIT: not a possible duplicate of the other question FYI, already explained above, not dealing with meshes or faces, dealing with vertices and edges, written in bold. Trying to gain a sense of the underlying principles of the software and not be dismissed.