# Can I get a UV-irrelevant grid material on blender?

I've been modelling on blender for a long time, and I was never really particular about what my default material is. Now, I've tried probuilder (unity plugin) and the only thing that I really enjoy and miss elsewhere is its default material that displays a grid.

Is it possible to get such a material in blender? This material always displays in 1:1 and never stretches, essentially ignoring UV. If you scale or modify the mesh, the texture is always gonna show the grid as is.

• You might want to look in to the multiedit plugin, I believe it has the functionality to set origin points of vertex groups what should solve your rotation problem. – S.Visser May 16 '18 at 18:19